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<title>Seven Things Designers Can Learn from Stand Up Comics : Responses</title>
<description>Design Observer ::Â Join the Discussion</description>
<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/</link>
<dc:language>en-us</dc:language>
<dc:creator>Design Observer Group</dc:creator>
<dc:date>2012-08-14T17:31:18-05:00</dc:date>
<copyright>http://creativecommons.org/licenses/by-sa/1.0</copyright>




<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[This lessons from stand up make us feel proud of being a Designer.<br />
Many thanks Michael Bierut<br />
Regards from SP Brazil ]]></description>
	<author></author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2012-08-14T17:31:18-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[I learned more here than I did in the past 3 years of design school. <br />
<br />
Thank you! ]]></description>
	<author></author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-11-27T08:18:22-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[enjoyed reading this post!!!<br />
<br />
stand up comic = designers<br />
<br />
i like!!]]></description>
	<author>ella </author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-07-17T06:35:56-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[So glad I just caught this post! I saw "Talking Funny" over the weekend and loved it. It has all the electricity of a great design conversation. And your 7 points are a fantastic distillation. For myself, I would only add one more--a theme that ran beneath the entire conversation: ------------  8) EMBRACE YOUR COMPETITION. YOUR PEERS ARE ONE OF YOUR GREATEST RESOURCES. ------------ I tend to think of my favorite comedians in isolation from one another. The same holds true for many of my favorite designers, I suppose. But Talking Funny challenged my thinking is this regard. It was clear from their conversation that all four comedians were VERY well versed in each other's material, and had been handicapping the "competition" for years.... Some of them even remembered obscure bits that the others had done going back to the 70s and 80s!  Pretty amazing when you consider that these four comedians have very different styles, and rose to prominence in different eras. What ultimately unites them may be a desire and dedication to be at the top of their game. But personal ambition wasn't enough. It looks like the creation of great comedy--like great design--requires a broader community. So much for the myth of the lone gunslinger....]]></description>
	<author>Christopher Sergio</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-06-02T00:41:11-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Is this your training for Command X? ;)<br />
<br />
Great insight. I want to be you, Michael, and I don't care if I suck at it! ]]></description>
	<author>Michelle</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-31T11:11:13-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Talking Funny was great.<br />
So is this.<br />
<br />
Thanks and Cheers,<br />
Derek]]></description>
	<author>Derek Gabryszak</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-25T15:08:41-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Thanks for the insightful post. The relationship between design and comedy is one that I first noticed when watching the Jerry Seinfeld documentary titled 'Comedian.' You can pretty much mentally replace the word "comedy" with "design" when watching that film and it still rings true. Mark Maron, another long-time comedian, has a podcast called 'WTF' that also examines the craft of comedy (read design).]]></description>
	<author>Alex Egner</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-25T12:46:48-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Point taken for all, especially #7. Thanks for the reminder that a trained eye with knowledge and experience also comes with the expectation of doing things well not only for themselves, but especially for others.]]></description>
	<author>Tina Moore</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-25T12:35:58-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Awesome post. Great job practicing #7 and finding these tidbits for us.]]></description>
	<author>mat</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-24T10:25:31-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Great article! I've been meaning to catch up and read this one--finally had the time today! Great way tos tart the day.]]></description>
	<author>Kevin</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-24T09:31:01-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[I saw this show and was truly taken by it.  It's true - everything needs craftsmanship and honor.  No matter what you do.  Thanks for sharing this - so glad to know I wasn't the only one who thought this was a brilliant piece.   ]]></description>
	<author>Beth Dickstein</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-20T12:02:39-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Best post I've read in months (anywhere). Thanks MB. Insightful as always.]]></description>
	<author>Troy Matheson</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-20T09:53:07-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[âAmbition is a strong enough antidote to fear.â<br />
Such an amazing, and true, statement!  Thank you.]]></description>
	<author>Devon</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-19T16:32:29-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[<img src="http://norulesnoshame.files.wordpress.com/2009/10/steinberg9.jpg" border="2"> <br /><br />
<strong>6. Don't be afraid of failure.</strong><br /><br />
<br />
Yes. Good point, Michael.<br />
Thank you!<br />
]]></description>
	<author>Carl W. Smith</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-19T00:30:50-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[For the past year I've been doing a presentation on what UX designers can learn from the late Bill Hicks, who I was lucky enough to interview. I take a slightly different stance from this article. Sadly the presentation isn't online due to the heavy use of video, but you can find some excellent sketchnotes of it at http://www.tumblr.com/xcw2hn35u4]]></description>
	<author>Ian Fenn</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-18T15:25:34-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Thank you. I will remember this essay....it will make a difference in all that I do. ]]></description>
	<author>victoria</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-18T08:23:49-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[The welcome mat and the doorknob - brilliant. Too many double locks and 'keep out' signs around!]]></description>
	<author>Jane Birkin</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T22:39:11-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[I feel like a pussy admitting this, but I cried a little at the end of that essay. ]]></description>
	<author>Colin Santos</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T12:25:51-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Wonderfully thoughtful Michael, I think there could be a theme developing on the connection between comedy and design. This is Paul Valerios recent piece on innovation and comedy. <br />
<br />
http://method.com/#/home/all/detail/10x10/whats-so-funny-about-innovation]]></description>
	<author>Marc Shillum</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T11:28:12-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Excellent post! We too often forget to value ourselves. Your 7 points are so simple but they are so key. Thanks!]]></description>
	<author>Ryan Oetting</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T11:05:01-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[An amazing essay. The idea that anyone who is seeking to master anything has a great deal in common with others seeking the same level of satisfaction in different fields is interesting. The reality that mastery is not really attainable but is still worth striving for helps make us good at what we do.]]></description>
	<author>John Boland</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T10:36:35-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[This is so easy...<br />
<br />
Seven things designers can learn from hookers:<br />
<br />
1.) Keep your eye on the prize. It's a business transaction. Don't be shy about the money, unless it's just a hobby.<br />
2.) Tell him how big and wonderful it is. Clients always go for exaggeration and praise...no matter how big or small they really are..<br />
3.) Make yourself presentable. Cargo pants don't cut it. Try a fake leather miniskirt and fishnet stockings. All the Pentagram folks do that. Big clients are impressed.<br />
4.) Leave 'em smiling. A happy client is a returning client.<br />
5.) Show your best talents. You have a natural gift for not gagging in the presence of clients. Work on it if you don't.<br />
6.) Always ask what they want first. ( this should be Number One.)<br />
7.) Follow-up. Take his wallet while you're down there.]]></description>
	<author>Michelle Butt</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T10:20:57-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[it still holds truth : *every person who is great and who is a master at his or her craft is humorous and they have great sense of humour and they are very humble ;))) great to find these thoughts manifest in your cute writing too :D ]]></description>
	<author>aybige tek</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T10:20:27-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Great observations! I've been teaching design for about 10 years and been following stand up comedy for over 30. This resonates beyond craft, I've been using everything I've seen in comedy clubs as part of both my educational and professional approach for years. (Just don't let clients know how much 'failure' occurs in the process of honing craft). Your post also resonates as much as saying 'Drink Coke. Any questions?' in a Helvetica film. :P]]></description>
	<author>steve mehallo</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T10:08:12-05:00</dc:date>
</item>
<item>
	<title><![CDATA[Responding to "Seven Things Designers Can Learn from Stand Up Comics"]]></title>
	<description><![CDATA[Wonderful essay Michael.  It's funny how much easier it's become, with computers, to take what we do for granted in some way.  I think the mere fact that you were able to find lessons for designers in this special goes along way in how designers themselves have a special gift looking at the big picture and at the same time, the details that matter most.  ]]></description>
	<author>Rob</author>
	<link>http://observatory.designobserver.com/feature/seven-things-designers-can-learn-from-stand-up-comics/27038/#comments</link>
	<dc:date>2011-05-17T10:07:34-05:00</dc:date>
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