The Observatory Newsletter
Showing 25 – 36 of 187 results
Ellen McGirt
“I don’t think writers are sacred, but words are.”
Honoring Tom Stoppard, the master of language and ideas whose six-decade career offers designers and creators a model for courage, curiosity, and craft.
Ellen McGirt|Opinions
AI can generate content, but it can’t generate feeling
There’s no shortcut for acquiring good taste, says Bindery's Kim Devall
Ellen McGirt|Books
No mandates, only opportunities: IBM's Phil Gilbert on rethinking change
Ellen McGirt interviews Phil Gilbert on IBM’s design-led transformation and why treating change as a product—not a skill—shapes the future of AI and creative work.
Lee Moreau|Critique
The Wizards of AI are sad and lonely men
Lee Moreau on AI, the loneliness of power, the danger of wizards, and the designer’s role in keeping hope alive.
Ellen McGirt|Fresh Ink
What happens when the social safety net disappears?
Exploring how fear, design, and the loss of safety nets shape our ability to survive—and to care.
Ellen McGirt|Recommended Books
Booked and Blessed
Erik Carter’s new book, Design Harder, takes aim at the state of graphic design, critiquing capitalism, sameness, and creative complacency with humor and heart.
Rachel Paese|Cinema
Dread for dinner
Class anxiety is best served at the formal dining table
Delaney Rebernik|Moving Pictures
Fear is a design problem
This October, we explore the aesthetics of horror, and the horrors of design itself.
Sheena Medina
Fancy footwork
How artists, designers, and political organizers are rethinking human–AI collaboration.
Rachel Paese
Aesthetic, turbocharged by AI
AI fashion apps like Neuono promise custom couture in seconds, but at what cost? Exploring the tension between convenience, artistry, and true style.
Ellen McGirt|Conversations
"Design addresses itself to the need."
We asked, you answered. How your feedback is shaping Design Observer’s future.
Delaney Rebernik|Analysis
A story of bad experiential design
From the Sad Oompa Loompa to Trump’s America by Design site, we explore how bad experiential design reveals power, control, and cultural stakes.
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