March 4, 2014
Hello World
Editor’s Note: This
Making the world’s resources serve one hundred per cent of an exploding population can only be accomplished by a boldly accelerated design revolution to increase the present performance per unit of invested resources. This is a task for radical technical innovators, not political voodoo-men.
—Richard Buckminster Fuller
Try to imagine that you have never seen a smartphone before. It does not matter what make or model it is; if you came across one for the first time, how could you possibly guess what it was intended to do? Looking at it would not help, because you would not find the slightest hint in that tiny sliver of glass, metal and plastic as to what it is for, or how you might use it.
Would you expect something slimmer than a cigarette packet and not much taller or wider to be more powerful than a bulldozer? No. And would there be anything in its appearance to suggest that it could fulfil the functions of a telephone, camera, internet browser, digital home management system, games console, DvD player, sound system, watch, clock, diary, address book, barometer, calculator, satellite navigation system, compass and countless other objects too? No again. To anyone who was not already familiar with it, a tiny digital device like a smartphone would seem utterly inscrutable.
The reason why so much computing power can be compressed into so little space is because generations of scientists strove first to invent the transistor, as a means of storing data, and then to make it smaller. So successful were they that seve ral million transistors can now be squeezed on to a tiny microchip, which would have contained no more than a handful when it was introduced in the late 1950s. That is why even the smallest smartphone packs more processing power than an enormous bulldozer engine. It is a remarkable achievement, which demanded courage, vision, knowledge and skill from the scientists involved, but their work may never have left the laboratory and transformed the lives of millions of people, if not for design.
When people talk about the design of a phone, or of most other objects, they are usually referring to how they look, but that is only a fraction of what it will have contributed. It is thanks to the process of analysis, visualization, planning and execution, which we call design, that breakthroughs in scientific research are translated into products, like smartphones, that can make our lives easier and more enjoyable. And it is thanks to the designers who developed the software with which we operate those devices that we can instruct them to perform so many different tasks: waking us up on time; scouring the internet for information; sending messages to people thousands of miles away; playing music or movies; unlocking the doors of cars or hotel rooms; or, possibly, replenishing the contents of the fridge when we are miles away from home.
If the phone’s operating software has been designed intelligently, you should be able to effect all those things effortlessly, because you will know instinctively what to do and when to do it, without ever having to dwell on it. The visual clues that appear on the screen will tell you which symbols to touch, or keys to stroke. But if its design has been botched, the process will be flawed. At best, you will not be able to operate the phone without a struggle. At worst, it will refuse to function, at least not in the way you want it to. in any event, you will feel grumpy, frustrated, possibly furious, and may very well end up blaming yourself for being incompetent, even if it is the designer’s fault that you cannot use the phone properly, not yours.
Then there are the possible consequences of its design deficiencies. You may find yourself waking up late because you could not work out how to set the alarm correctly. Missing an important meeting after failing to retrieve a voicemail on time. stranding an elderly relative in a dangerous place having missed an email. or hauling heavy luggage up to a hotel room only to discover that your phone cannot unlock the door after all. Those are just a few of the problems and mishaps that could have been avoided if only the phone had been more thoughtfully designed.
Design can empower or disempower us in every other aspect of our lives. Can you find the information you need from a website quickly and easily, or are you baffled by it? Has a sign age system guided you deftly and safely from place to place, or left you feeling bewildered? Are you comfortable with the ethical and environmental implications of the things you buy, or anxious about the consequences? Do those new shoes make you feel strong, confident and gorgeous, or silly and unstable with aching ligaments and swollen ankles? And when you last bought a car, did you choose it because you loved it, or because it was the model you disliked the least? not that it seems fair to complain about uncomfortable shoes or befuddling phones when so many people are struggling to get by on so little, but that litany of problems illustrates design’s power to influence our lives — for better and for worse.
When design is deployed wisely, it can bring us pleasure, choice, strength, beauty, comfort, decency, sensitivity, compassion, integrity, ambition, security, prosperity, diversity, camaraderie and so much more. But if its power is abused, the outcome can be wasteful, confusing, humiliating, scary, enraging, even dangerous. And none of us can avoid being affected by design, because it is a ubiquitous element of our world that can deter- mine how we feel, what we do and how we look, often without our noticing. we are able to decide whether or not to engage with many other aspects of daily life: art, literature, theatre, cinema, fashion, sport and music. To some of us, they are irresistible sources of pleasure, while others may find them no more than mildly interesting, or irredeemably dull. Thankfully, we are free to choose the degree to which we will be exposed to each of them. A lot? A little? not at all? But we cannot escape design, however much we might wish to. All we can do is to try to determine whether its impact on us will be positive or nega- tive, and to do so successfully, we need to understand it, the more thoroughly the better.
This book explores design’s influence on our lives now, and in the future. it is called Hello World partly as a reference to the first words that flash on to a computer screen whenever a new programming language has been designed successfully. Once a programmer has finished work on a language, like the one that determines how you use your phone, it is customary to test it by running a basic program, on the grounds that if that does not work, nothing will. Most programmers use the same test program, one developed at the turn of the 1970s by Dennis M. Ritchie, a research scientist at Bell laboratories in New Jersey, where the transistor was invented. 2 All it does is spell out ‘hello, world’. Year after year, thousands of program- mers have waited for those words to appear to reassure them that their efforts have been successful. But there is another reason for choosing Hello World as the title of this book, because it is such an eloquent way of describing what design does, and how it affects us.
Design is a complex, often elusive phenomenon that has changed dramatically over time by adopting different guises, meanings and objectives in different contexts, but its elemental role is to act as an agent of change, which can help us to make sense of what is happening around us, and to turn it to our advantage. every design exercise sets out to change something, whether its intention is to transform the lives of millions of people, or to make a marginal difference to one, and it does so system- atically. At its best, design can ensure that changes of any type – whether they are scientific, technological, cultural, political, economic, social, environmental or behavioural – are introduced to the world in ways that are positive and empower ing, rather than inhibiting or destructive.
The process of design existed long before a word was invented to describe it. whenever human beings sought to change their way of life or their surroundings, by barricading a prehistoric cave against predators or modifying the head of a spear, they acted as designers, but did so instinctively. All that changed in the industrial age, when design was redefined as a commercial tool. Design achieved great things in that guise by helping to make billions of people safer, healthier, more enlightened, happier and kinder. information designers guided us around the world, and communication designers explained it to us. Aerospace designers gave us the confidence that if we strapped ourselves into the seats of oddly shaped metal contraptions, we would be flown thousands of miles over oceans and mountains to be deposited on the ground, more or less where we wished to be. fashion designers amused us, though not always intentionally. And it is thanks to software and product designers that we engage on a daily basis with technologies which were the stuff of science fiction only a few years ago.
But design has also been trivialized, misunderstood and misused. it is routinely confused with styling, and with expensive, uncomfortable chairs or silly shoes with vertiginously high heels. it is typecast as a seductive ploy that tricks us into buying things of questionable value, which we will swiftly tire of and abandon with the rest of the toxic junk dumped in bloated landfill sites. All too often, it is seen as an indulgence for spoilt con sumers in developed economies, rather than as a means of helping the disadvantaged escape from poverty.
Hello World will explore whether design can defuse those misconceptions to make a deeper, more meaningful contribution to our lives in future, at a time when we face colossal changes on so many fronts, unprecedented in their speed, scale and intensity. Advances in science and technology are accelerating. The environmental crisis is deepening, as is the economic gulf between rich and poor. The social and political systems that regulated society in the last century are breaking down. The logistics of our daily lives and the objects that fill them are dramatically different from ten years ago, and will be as different again in ten years’ time, making a nonsense of many of the old assumptions about how we wish to live and what we value.
All these changes present daunting challenges for design. How can it help us to make the most of future breakthroughs in nanotechnology, supercomputing, biomimicry, supramolecular chemistry and the findings of the physicists working at the Large Hadron Collider in Switzerland and on the super-telescopes in northern Chile? Develop new forms of transport, which are less stressful, dangerous, expensive and destructive? Ensure that we have no reason to feel guilty about any aspect of how something we buy is designed, made, tested, shipped, sold and will, eventually, be disposed of? Make productive use of the tsunami of data surging out of ever more powerful computers? Do the same for three-dimensional printing and other digital production technologies? Clean up the tens of millions of pieces of space junk hurtling around outer space? Reinvent dysfunctional social services? Stop computer viruses? Redress the tragic imbalance of resources that leaves so many people with too little, and the rest of us with more than we need or want?
Design is not a panacea for those problems, far from it, but it is one of the most powerful tools at our disposal to resolve them, providing it is deployed intelligently. The more we know about design, the stronger our chances will be of using its power wisely, and the first step is to get to grips with what it is.
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